Based on a conversation with ~MiniWitch3.
you should see a chiropractor about that.
Have you written this story? You should write this story.
Has someone else written this story? If they have, you should link me to this story.
I... I... I need to read it.
(Also, thank you for putting into words something I've been trying to pin down to explain for a while.)
*Shrugs* But I'm me, and proooobably doing it wrong XD
If there's anything you need to talk about this, just tell me.
My main villain character. I need to develop him, but... I don't want to have to subject anyone to him! XD (he's kind of awful, just saying)
1. What are his relationships with other characters like?
2. What is he trying to achieve, how is he going to do it, and why?
3. How does his actions oppose the protagonist's actions?
4. What is his personality like?
5. What are his powers and in relation, how does he use it to counteract the protagonist?
1. Look at other series and look for what's considered good and bad so you'll know what to aim for. Experience helps as you go on, but for when you start, just know what "good" looks like.
2. Brainstorm ideas. Ask what you like about other series, find out what makes them work (perhaps swing by TVTropes.org for more info), and look for a way to put your own spin on things to make it original.
3. Write it. Know what kind of series it is (are the episodes self-contained, build a larger story, or a little of both?), what kind of characters you'll use, and the story. If you're new to story, outline like this: the lives of the characters will be different from the beginning of the outline to the end, and in each scene, things will end differently from how they begin. The guide I linked above has more links to my other story tutorials.
4. MAKE THE SERIES. It does you no good to write a bunch of character profiles and stories you'd like to make. You must actually make the series. You will mess up, yes, but when people start complaining, they're going to give you free tips on how to improve.
5. Keep using people's comments as a way to improve. As you continue, hone your experience until it all becomes instinct, and never stop improving: there's no limit to greatness. While you cannot achieve perfection, you can still make things greater and greater.
Think of it like this: you can't reach infinite, but a googol (10^100) is much larger than a billion (1,000,000,000), and a Graham's number (too large to even fit on the internet) is larger than a googol, and an Ackerman Function calling two Graham's Numbers to the power of a googol are astronomically larger than a lone Graham's number, and even that can by multiple by a Graham's number to the power of a Graham's Number. Perfection may be impossible, but greatness can be pretty dang large.
I hope this inspires you to tap into your creativity, have fun with exploring the art of storytelling, and perhaps entertain the rest of us.
Insane necro-reply, but, if I remember rightly, they still don't know the digits of Graham's Number.
Only the last ten or so, I think.
And this guide seems quite helpful. Thanks a lot, Spaztique!
...Now, about those large numbers...
A river has its obstacles and will get trapped along the way. It all depends on how well the character can get inserted into a story and manage to fulfill his/her purpose.
If I can actually fill in my many OCs' stories that is.
...what about the backstory ?
Well, making a conflict would probably fit before the story because there are various kinds of conflicts as explained in the comic such as Man vs. Man/Self/Society/Nature/etc. And even these conflicts like External, Internal, and Interpersonal. Internal and Interpersonal conflicts often supported character traits and become part of the character's personality and social skills. I guess when you mean a conflict, you mean the conflict of the story. Overall, some kinds of conflicts are better known as results of character traits while others are mostly external conflicts that go against the main character's point of view and what he/she finds as unjust.
For backstories, make them brief, concise, and have something to do with the character's overall goal. The audience doesn't need an elaborate explanation about their whole life story. The audience WILL only remember the major points of it which often have to do with the goal the character wants to achieve whether it begins that state of mind or supports it.
He was first conceived as a parody self-insert, one which DID have a personality, a set of obvious flaws (easily distracted, inconsiderate, outright strange) and was an incident causer rather than solver. I also deliberately gave him a game-breaking power (mimicry) and caused him to still lose to Reimu to have a little fun with the idea that no matter what, Incident Solvers always win.
It was only later on I fleshed him out fully, and a story tends to be a good catalyst for fleshing out characters.
I know this has kinda like nothing to do with the message but,I just thought it was funny.
I got the message anyway.
"Show, don't tell."
But in all seriousness, no "perfect" character exists. Like people in reality, they have flaws.
And most importantly, DO NOT say that your character is always perfect and constantly say that. It's as bad as saying "Wait and see. This character will get better and you will like him/her." A cruel thing about the audience is that if they don't like the character at first sight, then they won't like the character at all.
I can't be bothered plowing through some long series which OCs I find unlikeable right from the start. At best, I'll just skim it to see whether they'll get better or not.
Another thing that the audience looks for is the design which includes colors attire, and appearance.
Colors: Seeing too many clashing colors on a character will be an eye sore to the audience unless it is a joke character.
Attire: Make it look realistic and fit the character's needs/abilities/personality. Would you see a ballerina tutu on a chain gang?
Personality: Again, this fits directly with how they act around other characters and varies between others of the cast. If it is the same with every character, he/she is considered very one-dimensional. This is a trait that villain OCs tend to fail.
Make a (serious) villain OC mysterious and threatening. Don't shove them off into the spotlight right from the very beginning. Make them stay in the shadows while the protagonist slowly uncovers their hideous plot.
And that's why making a likeable protagonist OC is even harder. By definition, you'll be seeing them right away and pretty much in the entire story. You have to make sure that the audience is interested in them right from the start, whereas for villain OCs, they can be replaced with plot hooks (since they're not making an appearance right away).
Did I read that right?
You're joking right?
All joking aside, I've fallen into the trap before, but I managed to get out of it before it got too bad. Instead, I have come to believe that the opposite is the best course of action, instead of creating a story for a character, create a character for the story. The setting does just as much to shape a character as their personality.
But there is one thing. If the audience doesn't like the character at all, they won't care about him/her. It may sound harsh, but it's the sheer truth. And more importantly, people don't like the "wait and see" character. The audience wants to see the best traits of the character. I know this is just from speculation, but a character that suffers this a lot is Final Fantasy 10's Tidus. When he first appeared, the audience saw someone who acts like a crybaby and so, that how the audience portrays him. Despite him developing further along the story, people still wouldn't get rid of the first impression. First impressions are extremely important.
Anyway, making a perfect OC is rather impossible because of the audience having various ideals and views about the character. The audience may not see the character, so it is your job to market your own character. The audience will have no idea who your character is until you show them. Show. Don't Tell.
On a side note: Panel 5 reminds me of Jojo's Bizarre Adventure....regarding Stand types.